This article didn't really captivate me in any way, but it's just the perfect length not to bother me. Like, this is legitimately a great example of how to get your point across without taking too long. That might sound like absurdly faint praise, but I do mean it.
The basic premise of the switching tables had an SCP Series 1 feel, while the log reminds me of your typical "silly" modern SCP article. Not that it was particularly bad, but some details like "CounterCon" were reminiscent of that occasionally obnoxious "quirky & bizarre" vibe.
That leads into the biggest issue I have: this premise would work a lot better, both as a gag and as a serious concept, if there were more actual devotion to it and if the world that the entities came from felt real. Instead, this article almost seems to have been written on the fly. I seriously doubt any details like "CounterCon" and "people need tables to survive" were planned beyond "it would be silly to have them say this", which is just kind of sad.
(Further comments on the table lore: "CounterCon" is a dumb name, though I guess real-life convention names aren't always much better. I don't know why a bunch of table researchers would have issue with one of them going to table conventions. Also, I wrote "people need tables to survive" as a general descriptor of a line from the article, but I checked back and it turns out RPC-949-1 says that verbatim. Perhaps my "written on the fly" analogy was more spot-on that I initially thought, lol)
Lastly, the entities don't really talk like middle-aged men? I'm not an expert on dialogue, but it's odd to define their age only to make them talk like young adults.
I said a lot of negative things in this post, but I still think this article is passable and well-executed. It's just not very captivating. It almost feels like a parody of GoIs, which, intentional or not, I do find amusing. 4/5